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GAME WRITER | NARRATIVE DESIGNER

TORIN DENNISTON

I specialize in the worldbuilding, compelling dialogue, and character-driven story arcs that define a game’s identity. 

I thrive in cross-functional teams, collaborating with designers to ensure mechanics are built in alignment with the world and player fantasy.

To help bring that vision to life, I'm also willing and able to get in the trenches of implementation, building narrative systems in-engine to accelerate timelines to launch.
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Featured Project

Child of Ruin
Narrative RPG
Game Writer / Narrative Designer

42-person team, 72-hour Ludum Dare project featuring branching dialogue with multiple endings, deep character backstories, and integrated alignment system.

RECENT PROJECTS

01

ARCADE ACTION/COMEDY

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ARCADE ACTION/COMEDY | 2025

GAME WRITER / NARRATIVE DESIGNER

Top-down arcade action game for GMTK 2025: 96-hour sprint with a 21-person team, ranking #89 in Narrative (Top 1%) and #22 Overall out of 9,500+ entries. ​

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  • Pitched core game concept and IP, establishing the "Digital-Mythic" world and setting.

  • Lore-justified the "Loop" mechanic, aligning player movement and weapons with narrative logic.

  • Authored all cinematic and dialogue scripts, defining the game’s unique comedic tone.

  • Developed character narrative profiles, including "voice" and motivation specifications.

  • Wrote technical and marketing copy, including the web-based tutorial and project lore.

02

PSYCHOLOGICAL HORROR

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PSYCHOLOGICAL HORROR | 2025

GAME WRITER / NARRATIVE DESIGNER

High-fidelity HTML5 horror game for Gamedev.js 2025: 13-day sprint with a 23-person team featuring an elaborate evidence system and custom investigation tools across 30 minutes of gameplay.

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  • Established game IP, including foundational lore, setting, and worldbuilding.

  • Designed the Evidence System, mapping enemy characteristics to mechanical triggers.

  • Authored technical documentation for enemy behaviors and tool logic.

  • Developed the protagonist profile, defining backstory and visual specifications.

  • Partnered with Design to align tool mechanics with narrative flavor.

03

NARRATIVE RPG

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NARRATIVE RPG | 2024

GAME WRITER / NARRATIVE DESIGNER

42-person team, 72-hour Ludum Dare project featuring branching dialogue, multiple endings, and an integrated alignment system.​

 

  • Developed character backstories to deepen narrative.

  • Built immersive world with cohesive lore and themes.

  • Created the main story arc with a clear, engaging progression.

  • Partnered with designers to align mechanics with storytelling.

  • Collaborated with the Creative Director, Design, and Production to refine the project vision.

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