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GAME WRITER | NARRATIVE DESIGNER

TORIN DENNISTON

Hey there! I'm Torin. I specialize in writing the cinematic cutscenes, engaging quests, memorable characters and immersive dialogue that draw players in and keep them invested in a game's world.

Every line, bark, and scene I draft is built with a specific job in mind - whether that be driving player agency, building distinct character voices, maintaining narrative cohesion, or anchoring core mechanics.

I balance this with the technical ability to translate scripts cleanly into branching node maps,
implementation spreadsheets, and other engine-ready assets saving design teams time and ensuring frictionless handoffs down the pipeline.

Check out the projects I've worked on and associated work samples below!
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Featured Sample

World of Warcraft: Scars of the Second War
Mock Quest Design Brief

Speculative World of Warcraft: Midnight quest design brief demonstrating IP adaptation across a 7-part quest chain, including functional quest objectives, NPC dialogue, gameplay mechanics, state-based trigger logic, and player flow diagrams.

RECENT PROJECTS

01

ARCADE ACTION/COMEDY

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ARCADE ACTION/COMEDY | 2025

GAME WRITER / NARRATIVE DESIGNER

Top-down arcade action game for GMTK 2025: 96-hour sprint with a 21-person team, ranking #89 in Narrative (Top 1%) and #22 Overall out of 9,500+ entries. ​

  • Pitched core game concept and IP, establishing the "Digital-Mythic" world and setting.

  • Lore-justified the "Loop" mechanic, aligning player movement and weapons with narrative logic.

  • Authored all cinematic and dialogue scripts, defining the game’s unique comedic tone.

  • Developed character narrative profiles, including "voice" and motivation specifications.

  • Wrote technical and marketing copy, including the web-based tutorial and project lore.

02

PSYCHOLOGICAL HORROR

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PSYCHOLOGICAL HORROR | 2025

GAME WRITER / NARRATIVE DESIGNER

High-fidelity HTML5 horror game for Gamedev.js 2025: 13-day sprint with a 23-person team featuring an elaborate evidence system and custom investigation tools across 30 minutes of gameplay.

  • Established game IP, including foundational lore, setting, and worldbuilding.

  • Designed the Evidence System, mapping enemy characteristics to mechanical triggers.

  • Authored technical documentation for enemy behaviors and tool logic.

  • Developed the protagonist profile, defining backstory and visual specifications.

  • Partnered with Design to align tool mechanics with narrative flavor.

03

NARRATIVE RPG

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NARRATIVE RPG | 2024

GAME WRITER / NARRATIVE DESIGNER

42-person team, 72-hour Ludum Dare project featuring branching dialogue, multiple endings, and an integrated alignment system.​

 

  • Developed character backstories to deepen narrative.

  • Built immersive world with cohesive lore and themes.

  • Created the main story arc with a clear, engaging progression.

  • Partnered with designers to align mechanics with storytelling.

  • Collaborated with the Creative Director, Design, and Production to refine the project vision.

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