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GAME WRITER | NARRATIVE DESIGNER

TORIN DENNISTON

I specialize in the worldbuilding, compelling dialogue, and character-driven story arcs that define a game’s identity. 

I thrive in cross-functional teams, collaborating with designers to ensure mechanics are built in alignment with the world and player fantasy.

To help bring that vision to life, I'm also willing and able to get in the trenches of implementation, building narrative systems in-engine to accelerate timelines to launch.
Child of Ruin Cover 2.jpg

Featured Project

Child of Ruin
Narrative RPG
Game Writer / Narrative Designer

42-person team, 72-hour Ludum Dare project featuring branching dialogue with multiple endings, deep character backstories, and integrated alignment system.

RECENT PROJECTS

01

NARRATIVE RPG

Child of Ruin Cover 2.jpg

NARRATIVE RPG | 2024

GAME WRITER / NARRATIVE DESIGNER

42-person team, 72-hour Ludum Dare project featuring branching dialogue, multiple endings, and an integrated alignment system.

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  • Developed character backstories to deepen narrative.

  • Built immersive world with cohesive lore and themes.

  • Created the main story arc with a clear, engaging progression.

  • Partnered with designers to align mechanics with storytelling.

  • Collaborated with the Creative Director, Design, and Production to refine the project vision.

02

STRATEGY / TACTICS

Robot Soldier

STRATEGY/3x3 TACTICS | 2024

GAME WRITER / NARRATIVE DESIGNER

Two-week self-directed game jam with a team of 9, creating a spiritual successor to games like Ogre Battle 64 and Final Fantasy Tactics, enhanced with narrative depth reminiscent of Crusader Kings III.

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  • Created lore, backstory, factions, themes, and the main story arc.

  • Co-designed and wrote content for a unique narrative events system, adding replayability and player choice.

  • Wrote dialogue for cutscenes and tutorials.

  • Coordinated with design, art and audio to unify worldbuilding, mechanics, and player experience.

03

ACTION / ADVENTURE

Greek Ancient Sculpture of Warrior

GAME WRITER

ACTION/ADVENTURE | CLASS PROJECT

A solo game writing project focused on adapting Greek mythology into a game-ready setting, showcasing end-to-end deliverables from worldbuilding to dialogue.

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  • Adapted Hercules’ myth into a fully realized game setting.

  • Wrote character bios for the player character (Hercules) and the main villain (Hera).

  • Developed an enemy faction to expand the setting and inform cross-disciplinary design.

  • Wrote the opening cutscene in screenplay format to establish character relationships, tone, and dramatic tension.

  • Wrote dialogue, barks, and a monologue across multiple playable and non-playable characters.

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