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GAME WRITER | NARRATIVE DESIGNER

TORIN DENNISTON

I'm a New York City-based game writer and narrative designer specializing in lore, cutscenes, in-game dialog and designing mechanics that create cohesion between storytelling and the player experience.

RECENT WORK

01

NARRATIVE RPG

Child of Ruin Cover 2.jpg

GAME WRITER/NARRATIVE DESIGNER

NARRATIVE RPG | 2024

Awakening suddenly from a long slumber with only one memory of the past, Ravi must traverse the remnants of a shattered civilization with  the spirits of their brother and grandmother, confront a shattering revelation and make a choice that will change the world.

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  • Developed character backstories to deepen narrative.

  • Built immersive world with cohesive lore and themes.

  • Created the main story arc with a clear, engaging progression.

  • Partnered with designers to align mechanics with storytelling.

  • Contributed to brainstorming and refined project vision collaboratively with Creative Director, Design and Production.

02

STRATEGY / TACTICS

Robot Soldier

GAME WRITER/NARRATIVE DESIGNER
STRATEGY/3x3 TACTICS | 2024

Soul Commander is a hybrid hex-based strategy/3x3 tactics battle game in which the player leads an army of spacefaring death worshipers to convert or kill non-believers, harvesting their souls to upgrade their units and continue their religious conquest of other worlds.

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  • Created lore, backstory, factions, themes and main story arc.

  • Partnered with designers to ensure cohesion between mechanics and lore.

  • Developed mechanics for narrative events and tutorialization.

  • Wrote dialogue for opening cutscene, tutorial, triggered dialogue and narrative events.

  • Collaborated cross-functionally with other verticals to develop vision.

03

ACTION / ADVENTURE

Greek Ancient Sculpture of Warrior

GAME WRITER

ACTION/ADVENTURE | CLASS PROJECT

Follow the journey of Hercules as he completes trials of mythic proportions and unravels the mystery behind the unexplainable fit of rage that resulted in him killing his beloved wife and son.

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  • Adapted Greek mythology into fully realized game setting.

  • Developed backstory for the player character, primary NPCs, factions and the main villain.

  • Wrote in-game dialogue, cutscenes and barks.

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